Goodburrow

36 AI-generated floating-island map stamps: homes, workshops, civic spaces, storage and gathering places.
36 ink-and-watercolor-style mountain and desert map symbols; transparent PNGs, atlases and a placement example.
Painted fantasy portraits: 12 characters, three expressions each; transparent PNGs at native, 256px and 128px sizes.
Painted-style haunted possessions for adventure inventories: transparent PNGs, atlases and optional puzzle hooks.
Navy-and-gold alchemy and workbench icons: transparent PNGs, three sizes and mapped atlases.
36 painted woodland companions with transparent PNGs, native masters and JSON atlases.
36 ornate fantasy inventory icons with transparent PNGs, native masters and JSON atlases.
18 styles with 648 distinct illustrated icons, native RGBA art, 64/128/256 PNGs and named atlases.
Two existing icon packs together: 72 designs, 216 PNG exports, no new artwork.
36 distinct ingredients, meals and pantry icons, with transparent PNGs in 64, 128 and 256 px.
36 illustrated resources, materials and tools. Transparent PNGs at 64, 128 and 256 px, plus atlases.
36 illustrated spells and conditions for ability bars and skill trees. PNGs at 64, 128 and 256 px.
36 illustrated sci-fi materials, components and equipment. Transparent PNGs at 64, 128 and 256 px.
36 weapons, armor and adventure supplies. Transparent PNGs at 64, 128 and 256 px, JSON atlases and native originals.
Buildings, cargo, bridges and ground pieces with layered rails and two static layout examples.
A finite flooded-ruins vista in three layers, with a separate platform and ruined arch.
A navy lantern cat with four directions, stepping poses, a front blink and a static curled nap.
Painted ceramic sentry poses for idle, furnace attack, hurt and defeat, with transparent atlases.
One chassis, three weapon arms and four assembled loadouts in a single overhead-oblique view.
Small moments, clear motion: animated pixel VFX with transparent PNGs, spritesheets, and editable Godot scenes.
Eight cozy activity modules, PNG sprites, Tiled scenes, and a small Godot grow–cook–sell example.

Icons

Worlds & Characters

UI, Effects & Pixel Activities